Saturday, 30 November 2013

A Brief History of Music

1972 - Pong
1974 - Tank: The first example of change in the pitch of sounds featured. Also the first driving game, and helped save Atari from closing down in the face of countless Pong clones.
1978 - Space Invaders: The first game to assign sound to different things. And the first to feature continuous soundtrack. Additionally the game itself sped up because of a coding error, as there was less to process the game would become quicker, unintentionally making it more difficult.
1978 - Stratovox: The first game with audible dialogue.
1984 - Tetris: The first game to have a recognisable theme tune.
1985 - Mario: First game to feature level specific themes.
1991 - F-Zero: 16bit compressed sample playback, meaning 8 tracks of sound all at once.
1995 - Wipeout: 24 samples allowing a more orchestral soundtrack - 32bit.
2001 - Halo: The first proper recognition that video game music can rival film scores.
2001 - Red Dead Redemption: A representation of how in game music can help construct the scene and fit perfectly into the story - Jose Gonzales

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