Reactive sound is any sound that
reacts to the player’s direct input. This, for example, can be
anything from a player shooting a gun, or punching an opponent in the
face in a fighting game.
Adaptive sound is any sound that reacts to the game state, such as background noises such as NPC’s mooching about or environmental sounds such as a bird singing in a rainforest, or music playing automatically at the start of the game.
Adaptive sound is any sound that reacts to the game state, such as background noises such as NPC’s mooching about or environmental sounds such as a bird singing in a rainforest, or music playing automatically at the start of the game.
In the Flash game Portal, we have
several examples of adaptive and reactive sounds.
Adaptive – At the start of the
game and during levels music will start automatically, the player has
no direct control over this.
Reactive – By making your
character jump, you yourself are causing the jumping sound directly
by pressing a button.
Reactive - Using the titular portals
will directly activate a sound, as will jumping through the portal
and emerging at the other end.
Another Flash game that has a number
of examples of adaptive and reactive sound is the popular title Alien
Hominid.
Adaptive - Again, the music is not
directly caused by the player’s actions.
Adaptive – The sound of enemies
shoot will automatically occur, and is not caused by the player’s
actions.
Reactive –
The sound of the player’s gun being fired is caused by the player
directly.
Reactive – Enemies scream because they have been set on fire, this is directly caused by the player.
Reactive – Enemies scream because they have been set on fire, this is directly caused by the player.
Examples of reactive and adaptive
sound in film, taken from a scene from the film The Dark Knight.
Adaptive – music, the people on
the screen have no direct involvement with the inclusion of the
soundtrack.
Reactive – Sound is caused by a
shotgun blast from one of the characters on screen.
Adaptive – Characters quietly
speaking to one another in the background, this is not directly caused by the central character we are watching on screen.
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